#ifndef ENGINE_TEXTURE_H
#define ENGINE_TEXTURE_H

#include "raylib.h"

void drawTextureCenter(Texture2D texture, int x, int y, Color tint);

void drawTextureCenterV(Texture2D texture, Vector2 pos, Color tint);

void drawTextureCenterSize(Texture2D texture, int x, int y, Color tint, int width, int height);

#endif // ENGINE_TEXTURE_H
